Although I was extremely impressed and mesmerized by my experience, I feel conflicted with this being the future of filmmaking. Films by themselves should already be an immersive experience through the story, the characters, the setting etc. without the need to feel literally placed in the story. As VR emerges in the film scene, the whole act of movie watching will completely change. Audiences will no longer be able to passively enjoy a story as an outsider looking in, and rather consistently feel “involved” in the experience. I see the appeal for the art department as set design and set locations take on a 360-degree format, allowing audiences to see all parts of a setting rather than the usual specifically framed area. As a result of this, production costs are going to skyrocket, not only from the specialized equipment needed, but from the cost of having 360- degree friendly sets and spaces. Moving to post productions, editing VR footage for an entire film would require specialized software, not yet available. In addition to this, I wonder how you can edit 360-degree video clips on a two-dimensional screen.
Immersive media experiences are the goal for many in the media industry, however film is a very old art that may struggle to fully embrace this level of immersion. In saying this, VR technology has a long way to come before it can be used for feature filmmaking. Only time will tell if this trend in technology will be picked up in the film industry- until then, we wait.